Halo has been a facet of the Xbox community since its debut in 2001 and has only on what would make a great multiplayer experience for the E-Sports scene, as well as to keep the environment feel welcoming to casual gamers. A beta was released on November 15th to the public, to better get the way of the land for Halo Infinite's upcoming release and for the first time since Halo 3, the press and gamers fell in love with Halo all over again. How does Halo Infinite set itself apart from its peers? The best answer I can give is that it does it’s best to be a Halo game. You have your basic match types of Slayer and CTF, but Halo has always had a certain community that I’ve never seen replicated on Call of Duty or Battlefield, which has made it welcoming to new and returning players. The controls are easy to pick up and play and the new tools take a hot minute to understand, but add a new nuance to the strategy of a match. Halo Infinite stands currently as one of the most played games on Xbox Live and I’ve personally seen new fans gravitate to this title from Playstation, due to the welcoming infrastructure of the Halo community, as you don’t need an Xbox One to participate, as you play on your PC which adds even more population to the Xbox family. This past November and December, I never dulled out playing match after match with all these players and even enjoyed the classic trash talking and tea bagging. Halo Infinite this holiday season felt like a homecoming of sorts as I haven’t seen the community this active since Halo 3.
While I’ve praised Halo Infinite for being so welcoming, it has had its fair share of issues from progression gain to broken tracking of events. 343 Industries has been smart to listen to the people and fix these matters as fast as possible. Something DICE and Activision should really start doing fast, as adding a scoreboard as a ‘Legacy Feature’ is not the way to go. Warzone may still be a popular mode, however with little updates and changes to the map will leave things going bland in the long run compared to games like Fortnite. Halo Infinite hasn’t lost its steam just yet despite being out for two month now. Plus with Co-OP and Forge on the way, there’s still much to look forward to.
I’m not trying to get you to go out and get an Xbox and Halo Infinite. I’m only stating how in a season of games that were supposed to be the next big thing, released with lazy textures and bugs ala Battlefield 2042, an old champion in the days of multiplayer games rose up and gave a stable and fun environment for us to compete and have fun. I hope to see even more of you on the battlefield either in Oddball or Slayer sometime, but until then, as with all of us at Unsung Gamers, we will continue to save the world, one game at a time.