It may be age or maybe it’s how Triple A games are developed, but we as consumers should no longer consider this normal or acceptable. What I mean, is the developer/publisher mentality of “Release now and Patch Layer.” It’s becoming more and more clear that a lot of big name games such as, Battlefield 2042, Ghost Recon Breakpoint, and Anthem, just to name a few.
I’m not discrediting smaller developers or indie games, their budget and much smaller teams are a major reason for a buggy game. Having said that, they at least have the option to delay their game until it is ready for release. When a Triple A game has that same option and doesn’t delay the game, they can’t blame the consumers for being upset with the product. Bombarding said games with negative reviews, voicing their opinions in news articles, and just downright not playing it, is all a consumer can do to let the developer and, more importantly, the publisher know how they feel about the product.
Back during the days of old, when a game was released there was no way to patch a game; it had to be completely done with development. But it seems those days are almost gone, with only a few 3rd party developers and 1st party games still practicing delaying a game. I for one am totally ok with a delayed game, even by months or maybe even a year. That tells me that the team has a passion for the game being developed and they want that game to be everything we want it to be. Halo Infinite, God of War Ragnarök, Dying Light 2 are great examples of that, with Halo Infinite being praised for taking its time and releasing an incredible game.
From what I can tell, most if not all the blame should be going to the publisher for having an unreasonable deadline. Their business practices are finally making it to the light for us to see. Crunch time, no overtime pay, overworked employees, harassment, sexual harassment just to name a few. These are major reasons for a games’ release being what it is. It starts from the top and needs to be addressed.
As we step forward into 2022, we all need to let gaming publishers know when their product is not what was promised and should be held accountable for it. No longer should we say “oh it’s fine, it’ll be patched up in the next few months and then it’ll be a fun game”. We need to let game developers know we’re ok with the game being delayed if it means they are given proper time to actually make it and not make a deadline for the publisher they already don’t like working for. Again I’m not at all blaming said game developers, they’re under an immense amount of stress, especially here in the present. They are trying to make a game for the consumer/gamer, a game they’ll love.
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