Halo Infinite Downfall?

Back in November, we were finally given 3 long-running franchise games, Call of Duty: Vanguard, Battlefield 2042, and Halo Infinite. Of the 3 games, only 1 reigned supreme; for a time. Here we are 6 months later, and there is something seriously wrong with Halo Infinite. As a game, it works, but as a live service game, it is definitely lacking, coming from a developer like 343 Industries, who knows Halo, it makes you wonder what is going on over there. It is disappointing since Halo Infinite started out so well for a couple of months and it was a quick turnaround to mediocre. A general lack of a road map is crucial for any live service game, for season 1 it was basically non-existent and for Season 2 it is even more infuriating. These days in 2022, a season should never last 6 months, Warzone and Apex have the sweet spot, with 2 to 2.5 months per season. Having a season that is 6 months with only basic cosmetics is incredibly underwhelming and downright sad, with no new maps and no new weapons. Things and features that were promised for Season 1 have been pushed back into Season 2, with Cooperative Campaign being a highlight of this. Cooperative Campaign was promised to release in May 2022 and now it is late August 2022, a whole 10 months after Halo Infinite’s release date. Not even Forge mode is in Halo Infinite yet, a staple of Halo for years. It’s no wonder why Halo Infinite player count has been on a steep decline, for console and PC. It is becoming very clear that Halo Infinite may have needed another year, to plan out the way the Live Service should be and the Campaign itself. Rushing a Live Service game is never a good idea, even with the name Halo attached to it. The reality is that even with another year of development, mostly for the campaign shows that Halo Infinite was not well planned out and was hoping that the name itself would be enough but with this lack of content, lack of community engagement, why would anyone stay and play Halo Infinite. Maybe the best course of action should have been to give the multiplayer and the Live Service game to a different developer, a developer with a good history in multiplayer or Live Service Games. If 343 Industries continues to release Seasons that are 6 months long, it won’t be long until the game is inevitably forgotten. There are several free Live Service games that are performing exponentially well to fall back. Halo Infinite, Microsoft, and 343 Infinite need a restructure if it hopes to compete in this market.

Article by: ShadowAlchemistX

Shadow Warrior 2 Review

For a long time, I have wanted to play Shadow Warrior 2, and it did not disappoint, just know the kind of game you’ll be playing. What intrigued me the most from the game was the melee and gunfights in first person, haven’t seen a game that can do both and do it so well. The story of Shadow Warrior 2, sees you in the eyes of the protagonist Lo Wang, an expert assassin for hire. What makes Lo Wang a fun protagonist is that he says what’s on his mind at all times, with dozens of one-liners and even more insults to your enemies. This is reinforced with Shadow Warrior 2 gameplay, a first-person action shooter. It may feel a bit weird, how a game at 30fps can play so smoothly but it works just fine. Sound design is lacking here, from explosions to even your weapon sounds, they should sound powerful but they did. There are a few music tracks that hit at the right moments, otherwise, it is completely forgettable. Luckily the game is fun to play, it even has a 4 player coop option for those who are interested in playing as a team together. As long as you’re not expecting a Doom-like game and story I would this is worth checking out. Especially if you have Xbox Game Pass, for now, it is available through this service, otherwise, I would wait for a deep sale on this one. It isn’t worth putting in the full amount for it. 

Unsung Gamers Score – 6

Reviewed by: ShadowAlchemistX

Dear PlayStation

By: PhantomRicon

@playstation, the best console since 1995! I look forward to the PS5! You’ve been there for me since high school, college, my move to a new city, keeping me in touch with my friends and family playing online even to this date. You made smart moves such as adopting Blu-Ray, your controller design, and having the BEST exclusive games ever. Now my family uses it too to now watch their shows and stream movies. I look forward to the release of the PlayStation 5, and continue to be a loyal costumer. #thankYouPlaystation #playstation #PS1 #PS2 #PS3 #PS4 #PS5ComingSoon #sony #red #psController #fanArt #game #gameArt #adobe #illustrator #playstationPlusAwesomeToo

That was a post I posted back in 2020. 2 years later I know have been lucky enough to grab a hold of the legendary mythical machine the PS5. The story of how I got it you can listen on our podcast that just came out. (Links in the home page). There is more to the story but I was able to win it during a school silent auction

Now that I have it I know I’ll be enjoying and will be have my entertainment at home taken care of by PlayStation system and the future games it will have. Already the controller, speed and graphics look great. My first game I’ll will be playing on the PS5 will be Elden ring. Once again thank you Sony PlayStation. I look forward to the new games and possible new additions or updates that may come for the PS5.

The Deconstruction of Triple A Games.

The Deconstruction of Triple A Games.

It may be age or maybe it’s how Triple A games are developed, but we as consumers should no longer consider this normal or acceptable. What I mean, is the developer/publisher mentality of “Release now and Patch Layer.” It’s becoming more and more clear that a lot of big name games such as, Battlefield 2042, Ghost Recon Breakpoint, and Anthem, just to name a few.

I’m not discrediting smaller developers or indie games, their budget and much smaller teams are a major reason for a buggy game. Having said that, they at least have the option to delay their game until it is ready for release. When a Triple A game has that same option and doesn’t delay the game, they can’t blame the consumers for being upset with the product. Bombarding said games with negative reviews, voicing their opinions in news articles, and just downright not playing it, is all a consumer can do to let the developer and, more importantly, the publisher know how they feel about the product.

Back during the days of old, when a game was released there was no way to patch a game; it had to be completely done with development. But it seems those days are almost gone, with only a few 3rd party developers and 1st party games still practicing delaying a game. I for one am totally ok with a delayed game, even by months or maybe even a year. That tells me that the team has a passion for the game being developed and they want that game to be everything we want it to be. Halo Infinite, God of War Ragnarök, Dying Light 2 are great examples of that, with Halo Infinite being praised for taking its time and releasing an incredible game.

From what I can tell, most if not all the blame should be going to the publisher for having an unreasonable deadline. Their business practices are finally making it to the light for us to see. Crunch time, no overtime pay, overworked employees, harassment, sexual harassment just to name a few. These are major reasons for a games’ release being what it is. It starts from the top and needs to be addressed.

As we step forward into 2022, we all need to let gaming publishers know when their product is not what was promised and should be held accountable for it. No longer should we say “oh it’s fine, it’ll be patched up in the next few months and then it’ll be a fun game”. We need to let game developers know we’re ok with the game being delayed if it means they are given proper time to actually make it and not make a deadline for the publisher they already don’t like working for. Again I’m not at all blaming said game developers, they’re under an immense amount of stress, especially here in the present. They are trying to make a game for the consumer/gamer, a game they’ll love.

Article by: ShadowAlchemistX

Continue reading “The Deconstruction of Triple A Games.”

Mega Man NES Version Why I love to Hate it!

Mega Man Bosses

Mega man! I can still hear the theme song from the 90s TV series, and yes I am that old. I decided to play the ole’ NES version of Mega Man a.k.a. “Rockman” (the first one). I recall talking to my fellow gamer Johnny5Arcade about how I miss the simplicity of the game. Just you, a blaster, and the jump button. Moving through the levels and maneuvering all the obstacles just to get to, what I consider the fun part, the boss battle. It really brought back the nostalgia of when I owned a orignail NES and the struggle of getting through the levels. Luckily this time I am able to save the game when I get tired or need a break.

I did recall there was an order to fight the bosses to use their own power vs the others. This was the order I went through them, using my Pokemon knowledge of element weaknesses: Bombman, Gutsman, Cutman, Elecman, Iceman, Fireman, and now to the final boss Dr. Wily. Currently that is where I left off at, and should be able to beat here soon, however like I said getting to him will be the ultimate gauntlet getting through the final level to get to him. I love the game, I love the play, and even love how you have to use some logistics to get past some of the level play (guessing patterns, and such), but man it takes like 2-3 continues to figure it out lol. I hate that it takes me longer and find it more difficult to get to the boss than the boss battle itself lol. That’s when I need to take a break from the game and then get back and apply what I learned from my mistakes I made.

But rest assured even after this game, I plan on playing the other Mega Man games all the way to the X and XZ series. I just forgot how much I enjoyed the game, and happy I have my arcade to do so.