Call of Duty Warzone

Buyer Beware

Let me explain. Call of Duty Warzone is a completely free to play game on multiple platforms. Under no obligation are you required to buy anything is it’s store, including, battle pass and cosmetic blueprints. Now having said that, it’s exactly what most of use buy anyways. Which brings me to my story, and a frustrating one at that. I’ve have bought the battle pass and other cosmetic bundles in the past, but this time was different. Normally in the past when I bought a bundle, even one from a game that I don’t have (CoD Cold War), it would unlock the gun and add the blueprints into it as well. This time when I bought a bundle, got access to the character skin but only one gun and blueprint, the other was still locked and didn’t even have access to the blueprint. I was completely locked out of a weapon I paid for. I know what you’re thinking, contact customer service. I did immediately after trying to restart and even reinstall the game to see if that would fix it, it didn’t work. When I contacted Activision customer service, they asked me what the problem was and I explained what happened. They took down my info and saw that there was an issue and can see that it’s locked. After trial and error, it was finally established that there was a problem with the bundle. Mind you it’s been 3 hours at this point. Only for customer service to say there’s nothing they can do about it and all sales are final. After all that! That’s their advice on the issue. I even tried again with a different representative this time, twice, same outcome. Safe to say after that I have finally and for real this time, quit Warzone, they got my money and I can leave the game alone. It was absolutely frustrating that nothing could be done about it and now I’m ok with leaving the game alone now. I’m not saying you should do the same, if you’re having fun, keep going. Collect those Dubz! But my advice is Buyer Beware and know that there are no returns for Warzone.

Article by – ShadowAlchemistX

Assassin’s Creed 2 Review

Reliving a Classic.

First off as I do enjoy the current Assassin’s Creed games for what they are, an Assassin’s Creed game; they are not. They’re missing that mystery and emphasis on joining and learning more about being an Assassin and learning more about The Templars plot. Luckily the previous entries in the franchise still exist and in HD. So here we are, 12 years later, it’s been 12 years since Assassin’s Creed 2 originally released date. And to be honest, it definitely holds up today. What I’ve notice right away is the story of Assassin’s Creed is it’s primary focus. It’s a warm welcome to return to Assassin’s Creed 2, with Ezio Auditore da Firenze being one of the most likable characters, not only in Assassin’s Creed but in gaming in general. Desmond Miles returns as the present day protagonist, leaning more about his heritage in being an assassin. Going back into the Animus to figure out what The Templars are truly after. Gameplay I’ll admit is dated but isn’t as bad as other games in 2009. You’ll have your tools of the trade, such as, a sword and your Assassin’s Hidden Blade. But with Assassin’s Creed 2, not only do you get a better selection of weapons but also more tools of the trade to help you along your mission. The soundtrack for the game is most surprising, I don’t recall it being this good but it definitely helps bring you back into the Renaissance era in the time with Ezio.

I’ve enjoyed my time in completing Assassin’s Creed 2 once more, only now in HD. Though some elements of the game are showing their age, it still holds up as on of the best in the franchise. Looking forward in continuing Ezio’s journey in Assassin’s Creed: Brotherhood. For Assassin’s Creed 2, I would definitely recommend playing it, especially if you’ve never played it.

Unsung Gamers Score – 8

The Messenger Review

Being a ninja has never been so much fun. Considering The Messenger plays like an old school Ninja Gaiden game, and that’s definitely saying something. The Messenger plays like a classic NES game from the days of old. The story plays out in its classic form, big bad guy destroys everything and the only thing to save the world is in a scroll. So, of course, it’s up to you to deliver that scroll in The Messenger. Gameplay stands out as one of the most precise action platform games out there, with a unique jump mechanic to set it apart from other games. This is accompanied by an incredible soundtrack, each level has its own musical track, personally like by Keiji Yamagishi himself, the composer for the original Ninja Gaiden games. From beginning to end The Messenger kept me entertained at a reasonable length for a game of its kind (about 8 hours). Considering it retails usually for $20 I would still wait for a sale to grab it.

Unsung Gamers Score: 9

Review by: ShadowAlchemistX

Shadow Warrior 3 Review

Shadow Warrior 3 is one of those games that say “F’ It” with style. The game right from the beginning knows it’s in an outrageous scenario and rolls with it, with an overtop one lining hero in Lo Wang leading the charge to save the world. Taking place some time after Shadow Warrior 2, Lo Wang finds himself against incredible odds and has almost given into just letting go. The ones who change his mind are ironically his enemies from the past games, now with an unlikely, yet, comedic team up, Lo Wang sets off to kill The Ancient Dragon that’s destroyed the world. The game is entirely set in a first person shooter perspective, with fast gameplay that rivals the Doom series. Although the weapon count is lowered from previous installments, it also gives the ones you have more spotlight time. From the beginning, the game refuses to slow down, when you do it’s only for cutscenes with plenty of laughing dialogue. Also this game encourages you to play quick, taking your time in combat is a quick way to your death. Having said that, Shadow Warrior 3 lacks side quests, like the previous game, that would reward you with XP and better weapons. It should also be said that Shadow Warrior 3, is definitely on the shorter side of any game, my runtime was just over 4 hours. At it’s current price, I would recommend you wait for a deep/flash sale for Shadow Warrior 3, for a 4 hour campaign, I can’t recommend the game at full price. All in all the game itself is still fun and should definitely be on your list.

Unsung Gamers Score – 7 out of 10

Shadow Warrior 2 Review

For a long time, I have wanted to play Shadow Warrior 2, and it did not disappoint, just know the kind of game you’ll be playing. What intrigued me the most from the game was the melee and gunfights in first person, haven’t seen a game that can do both and do it so well. The story of Shadow Warrior 2, sees you in the eyes of the protagonist Lo Wang, an expert assassin for hire. What makes Lo Wang a fun protagonist is that he says what’s on his mind at all times, with dozens of one-liners and even more insults to your enemies. This is reinforced with Shadow Warrior 2 gameplay, a first-person action shooter. It may feel a bit weird, how a game at 30fps can play so smoothly but it works just fine. Sound design is lacking here, from explosions to even your weapon sounds, they should sound powerful but they did. There are a few music tracks that hit at the right moments, otherwise, it is completely forgettable. Luckily the game is fun to play, it even has a 4 player coop option for those who are interested in playing as a team together. As long as you’re not expecting a Doom-like game and story I would this is worth checking out. Especially if you have Xbox Game Pass, for now, it is available through this service, otherwise, I would wait for a deep sale on this one. It isn’t worth putting in the full amount for it. 

Unsung Gamers Score – 6

Reviewed by: ShadowAlchemistX

Dear PlayStation

By: PhantomRicon

@playstation, the best console since 1995! I look forward to the PS5! You’ve been there for me since high school, college, my move to a new city, keeping me in touch with my friends and family playing online even to this date. You made smart moves such as adopting Blu-Ray, your controller design, and having the BEST exclusive games ever. Now my family uses it too to now watch their shows and stream movies. I look forward to the release of the PlayStation 5, and continue to be a loyal costumer. #thankYouPlaystation #playstation #PS1 #PS2 #PS3 #PS4 #PS5ComingSoon #sony #red #psController #fanArt #game #gameArt #adobe #illustrator #playstationPlusAwesomeToo

That was a post I posted back in 2020. 2 years later I know have been lucky enough to grab a hold of the legendary mythical machine the PS5. The story of how I got it you can listen on our podcast that just came out. (Links in the home page). There is more to the story but I was able to win it during a school silent auction

Now that I have it I know I’ll be enjoying and will be have my entertainment at home taken care of by PlayStation system and the future games it will have. Already the controller, speed and graphics look great. My first game I’ll will be playing on the PS5 will be Elden ring. Once again thank you Sony PlayStation. I look forward to the new games and possible new additions or updates that may come for the PS5.

Back 4 Blood Review

From the creators of the Left 4 Dead comes Turtle Rock Studios return to a zombie game, but not what we expected. The game starts with a clean cutscene introducing some of the playable characters, zombies and what the world has become. Even with it’s introduction, it’s very hard to care about the world or what’s even at stake. Clearly Back 4 Blood’s main goal is it’s gameplay and it nails it’s for the most part. Yes, at launch it was riddled with bugs, glitches and downright disconnections from the servers. Most have been addressed but you’ll still find a bug here and there. Gameplay is focused in first person, similar to it’s predecessor Left 4 Dead, but with very limited customization options. What I mean by limited is that you are unable to detach and attach certain upgrades to your weapons. Once an attachment is on your gun it’s on there for good, until you find a replacement for it. It’s good and bad at the same time, pushing you to explore and use all the weapons in the game but at the same time limiting what you can do with said weapon. The game is best played with a team and much preferably a team of your own. The game provides matchmaking lobbies to use but most of the ransoms you’ll be teamed up with, will not cooperate with you on the game, basically a free for all, in a cooperative game. When you want to see and explore the levels, you’re unable to when your team is rushing through it. With your own team at least there is constant communication and teamwork there, and that’s where the game shines at its best. Unfortunately after you’ve completed the annoyingly short game, there isn’t much to it after that. Just difficulty options through the same levels you’ve already played through, which can be fun but only with a team of your own. While there is an option to play offline with AI, it is a bland game from that standpoint and I don’t recommend this. All in all Back 4 Blood tries to recapture what it once had and it delivers, only in certain perspectives, your own cooperative team. Back 4 Blood is at a playable state where you can have fun with it, under certain circumstances. At full price I cannot recommend this game, especially when it’ll only take you 6-8 hours to finish, and with no end game option. Pick it up at a sale price, the cheaper the better of course. It’s worth checking out if you have GamePass through Xbox. And I cannot stress this enough the game can be fun fun with the game with my friends and family, but not offline mode, it just isn’t a viable reason to pick this game up.

Unsung Gamers Score – 6 out of 10

Reviewed by: ShadowAlchemistX

Superliminal Review

Superliminal Review

Superliminal may be one of the few welcome surprises I had in 2021. An indie title released back in 2019, by developer Pillow Case, a 6-member team created Superliminal. Taking many inspirations from great puzzles game they themselves played, in particular the game Portal. They were able to craft a game with a genius way of looking at a problem in the game and out. (Minor spoilers ahead) You take on the role of an unnamed protagonist stuck inside a company that specializes in creating perspective puzzles. That is the key focus here, perspective. Just because a problem looks impossible, it almost always needs an answer from a different perspective. The game also looks incredible, with bold colors that can highlight an answer or give you that small nudge you need to continue. And by the games end you’ll truly appreciate the underlining message you’ve been hearing the whole time, come full circle. Superliminal is that missing puzzle game I’ve been looking forward to playing and it delivered. It does suffer a bit with it’s audio issues, sometimes the music just stops and all sound effects are gone. Sometimes you would find yourself stuck in a broken puzzle or finding the solution, only for that solution to be glitched away. Despite these flaws I’d still recommend checking out Superliminal, especially if you’re a fan of the Portal games.

We are The Unsung Gamers, saving the world one game at a time!

Unsung Gamers Score – 8

Reviewed by: ShadowAlchemistX

The Deconstruction of Triple A Games.

The Deconstruction of Triple A Games.

It may be age or maybe it’s how Triple A games are developed, but we as consumers should no longer consider this normal or acceptable. What I mean, is the developer/publisher mentality of “Release now and Patch Layer.” It’s becoming more and more clear that a lot of big name games such as, Battlefield 2042, Ghost Recon Breakpoint, and Anthem, just to name a few.

I’m not discrediting smaller developers or indie games, their budget and much smaller teams are a major reason for a buggy game. Having said that, they at least have the option to delay their game until it is ready for release. When a Triple A game has that same option and doesn’t delay the game, they can’t blame the consumers for being upset with the product. Bombarding said games with negative reviews, voicing their opinions in news articles, and just downright not playing it, is all a consumer can do to let the developer and, more importantly, the publisher know how they feel about the product.

Back during the days of old, when a game was released there was no way to patch a game; it had to be completely done with development. But it seems those days are almost gone, with only a few 3rd party developers and 1st party games still practicing delaying a game. I for one am totally ok with a delayed game, even by months or maybe even a year. That tells me that the team has a passion for the game being developed and they want that game to be everything we want it to be. Halo Infinite, God of War Ragnarök, Dying Light 2 are great examples of that, with Halo Infinite being praised for taking its time and releasing an incredible game.

From what I can tell, most if not all the blame should be going to the publisher for having an unreasonable deadline. Their business practices are finally making it to the light for us to see. Crunch time, no overtime pay, overworked employees, harassment, sexual harassment just to name a few. These are major reasons for a games’ release being what it is. It starts from the top and needs to be addressed.

As we step forward into 2022, we all need to let gaming publishers know when their product is not what was promised and should be held accountable for it. No longer should we say “oh it’s fine, it’ll be patched up in the next few months and then it’ll be a fun game”. We need to let game developers know we’re ok with the game being delayed if it means they are given proper time to actually make it and not make a deadline for the publisher they already don’t like working for. Again I’m not at all blaming said game developers, they’re under an immense amount of stress, especially here in the present. They are trying to make a game for the consumer/gamer, a game they’ll love.

Article by: ShadowAlchemistX

Continue reading “The Deconstruction of Triple A Games.”

Nier Automata Review

Nier Automata

What a wonderful surprise. Back when Nier Automata released in 2017, I paid no attention to it, big mistake. Nier Automata is exactly what the gaming industry needs more of. Right from the start you’re told very little of the world, it is something you’ll learn more of as you play though the game (multiple times). It’s not only encouraged it is necessary to complete the main story of the game. Incredibly innovative way of playing though a games story is another selling point. In one section of a level the game plays like an old school shooter, like for example 1943 or Ikaruga. While another part of that same level it becomes a side scroller action beat ‘em up, and to finish it off it’ll end where most of the game play stands, as a 3rd person action slasher. All this is complemented with one of the greatest soundtracks in any video game. Composer Keiichi Okabe outdoes themselves when this soundtrack, without it, this would just be another forgettable game. I’ve had so much fun with the game, characters and story, when it was all over, I was proud and accomplished at my ultimate decision (Beware there is no turning back from it). While this game may not be for everyone, Nier Automata definitely and rightly so, surprised me as another incredible game most gamers will never play. I great love letter to what one development team can not only create but to give to us, the gamers.

Final Score – 9