Bloodstained: Ritual of the Night Review

A True Symphony

Bloodstained: Ritual of the Night is a reminder of an old school Castlevania, times have changed but a formula that still holds up. Koji Igarashi may not be a name people will recognize but for gamers it does. Since 1997 he’s worked on most if not all 2D side scrolling Castlevania games, starting with the legendary Symphony of the Night. So here we are, nearly 2 decades later and with the help of fans, backed by a Kickstarter campaign, we now have a continuation of that formula, in Bloodstained: Ritual of the Night. Bloodstained takes place in the 19th century of England, during the Industrial Revolution. Taking the role in protagonist named Miriam, a shardbinder, a being capable of using demonically charged shards as a weapon. Without giving away too much, just know, you’ll have your reasons for your journey. Bloodstained plays like a classic Castlevania game, in which, as you explore your area, more and more of your map is revealed. Explore and you’ll be rewarded approach is always welcomed, on top of an addiction combat experience. As you destroy demons, you’ll have a chance to absorb their shard and use it as a weapon or buff to Miriam. Also you can upgrade each different shard, adding different upgrades per shard. On top of collection and upgrading, each enemy you kill add experience points to Miriam, in which each level she’ll get stronger. Sound design and musical score are great in Bloodstained, lead by Michiru Yamame, a musical gaming veteran, having also worked on Castlevania games as well. Its safe to say I had a lot of fun revisiting and old formula that works even better by today’s standard. If you’re curious about playing Bloodstained, I would definitely recommend checking it out, it’s worth your time.

Unsung Gamers Score – 9

Review by: ShadowAlchemistX

Assassin’s Creed Unity Review

A Return to Form

Now before I start I’m not knocking the new editions of the Assassin’s Creed series. There was a shift when Odyssey was released, Ubisoft essentially ditched the Assassins story all together, mostly. That’s what intrigues me to Unity, the only entry I have yet to play, until now. Assassin’s Creed Unity follows the story or Arno Dorian, trying to find out more about his family, while also solving the mystery behind his adoptive father’s death. If you happened to have played Assassin’s Creed Rogue, Unity follows directly from that entry. Right away Arno Dorian is a very likable protagonist, a young man whose more about living in the moment. That is until his journey in with the Assassins change everything. Unity, to this day, still holds up incredibly well, even by 2022 standards. Ubisoft Montreal really outdid themselves with the attention to detailed, in a very great looking Paris, France. I know at launch Unity was full of bugs and broken gameplay, which I can confirm, is, for the most part, fixed. The parkour is the best in the franchise, Aaron’s movement from running, climbing and jumping across Paris, is so fluid, in a single motion of movement. Combat I would say definitely shows it’s age. While not completely dull, it is slow. Having said that, the game is based around stealth and not straight on combat. It’s not going to be the best game you’ve never played but it’s a testament of what the series was, before it became what it is today. I do recommend checking it out if you have a chance, these days it’s on sale a lot of the time.

Unsung Gamers Score – 7

Reviewed by: ShadowAlchemistX

The Messenger Review

Being a ninja has never been so much fun. Considering The Messenger plays like an old school Ninja Gaiden game, and that’s definitely saying something. The Messenger plays like a classic NES game from the days of old. The story plays out in its classic form, big bad guy destroys everything and the only thing to save the world is in a scroll. So, of course, it’s up to you to deliver that scroll in The Messenger. Gameplay stands out as one of the most precise action platform games out there, with a unique jump mechanic to set it apart from other games. This is accompanied by an incredible soundtrack, each level has its own musical track, personally like by Keiji Yamagishi himself, the composer for the original Ninja Gaiden games. From beginning to end The Messenger kept me entertained at a reasonable length for a game of its kind (about 8 hours). Considering it retails usually for $20 I would still wait for a sale to grab it.

Unsung Gamers Score: 9

Review by: ShadowAlchemistX

Shadow Warrior 3 Review

Shadow Warrior 3 is one of those games that say “F’ It” with style. The game right from the beginning knows it’s in an outrageous scenario and rolls with it, with an overtop one lining hero in Lo Wang leading the charge to save the world. Taking place some time after Shadow Warrior 2, Lo Wang finds himself against incredible odds and has almost given into just letting go. The ones who change his mind are ironically his enemies from the past games, now with an unlikely, yet, comedic team up, Lo Wang sets off to kill The Ancient Dragon that’s destroyed the world. The game is entirely set in a first person shooter perspective, with fast gameplay that rivals the Doom series. Although the weapon count is lowered from previous installments, it also gives the ones you have more spotlight time. From the beginning, the game refuses to slow down, when you do it’s only for cutscenes with plenty of laughing dialogue. Also this game encourages you to play quick, taking your time in combat is a quick way to your death. Having said that, Shadow Warrior 3 lacks side quests, like the previous game, that would reward you with XP and better weapons. It should also be said that Shadow Warrior 3, is definitely on the shorter side of any game, my runtime was just over 4 hours. At it’s current price, I would recommend you wait for a deep/flash sale for Shadow Warrior 3, for a 4 hour campaign, I can’t recommend the game at full price. All in all the game itself is still fun and should definitely be on your list.

Unsung Gamers Score – 7 out of 10

Dear PlayStation

By: PhantomRicon

@playstation, the best console since 1995! I look forward to the PS5! You’ve been there for me since high school, college, my move to a new city, keeping me in touch with my friends and family playing online even to this date. You made smart moves such as adopting Blu-Ray, your controller design, and having the BEST exclusive games ever. Now my family uses it too to now watch their shows and stream movies. I look forward to the release of the PlayStation 5, and continue to be a loyal costumer. #thankYouPlaystation #playstation #PS1 #PS2 #PS3 #PS4 #PS5ComingSoon #sony #red #psController #fanArt #game #gameArt #adobe #illustrator #playstationPlusAwesomeToo

That was a post I posted back in 2020. 2 years later I know have been lucky enough to grab a hold of the legendary mythical machine the PS5. The story of how I got it you can listen on our podcast that just came out. (Links in the home page). There is more to the story but I was able to win it during a school silent auction

Now that I have it I know I’ll be enjoying and will be have my entertainment at home taken care of by PlayStation system and the future games it will have. Already the controller, speed and graphics look great. My first game I’ll will be playing on the PS5 will be Elden ring. Once again thank you Sony PlayStation. I look forward to the new games and possible new additions or updates that may come for the PS5.

Mega Man NES Version Why I love to Hate it!

Mega Man Bosses

Mega man! I can still hear the theme song from the 90s TV series, and yes I am that old. I decided to play the ole’ NES version of Mega Man a.k.a. “Rockman” (the first one). I recall talking to my fellow gamer Johnny5Arcade about how I miss the simplicity of the game. Just you, a blaster, and the jump button. Moving through the levels and maneuvering all the obstacles just to get to, what I consider the fun part, the boss battle. It really brought back the nostalgia of when I owned a orignail NES and the struggle of getting through the levels. Luckily this time I am able to save the game when I get tired or need a break.

I did recall there was an order to fight the bosses to use their own power vs the others. This was the order I went through them, using my Pokemon knowledge of element weaknesses: Bombman, Gutsman, Cutman, Elecman, Iceman, Fireman, and now to the final boss Dr. Wily. Currently that is where I left off at, and should be able to beat here soon, however like I said getting to him will be the ultimate gauntlet getting through the final level to get to him. I love the game, I love the play, and even love how you have to use some logistics to get past some of the level play (guessing patterns, and such), but man it takes like 2-3 continues to figure it out lol. I hate that it takes me longer and find it more difficult to get to the boss than the boss battle itself lol. That’s when I need to take a break from the game and then get back and apply what I learned from my mistakes I made.

But rest assured even after this game, I plan on playing the other Mega Man games all the way to the X and XZ series. I just forgot how much I enjoyed the game, and happy I have my arcade to do so.