Playstation vs Xbox Console War

The console war between PlayStation and Xbox has been a longstanding rivalry that has shaped the gaming industry. Both consoles offer unique features, exclusive games, and online services to cater to gamers’ preferences. Fan loyalty fuels this competition, driving innovation and delivering unforgettable gaming experiences. Ultimately, gamers benefit from this rivalry as it pushes the boundaries of what is possible in interactive entertainment.

The roots of the PlayStation vs. Xbox rivalry can be traced back to the late 1990s when the original PlayStation and the first Xbox console were introduced. Both Sony and Microsoft made groundbreaking advancements in gaming technology, captivating gamers with innovative hardware and immersive gaming experiences. This marked the beginning of a fierce competition that would shape the gaming landscape for years to come.

Perhaps one of the most fascinating aspects of the console war is the unwavering loyalty of fans. Supporters of PlayStation and Xbox passionately defend their chosen console, engaging in lively debates and championing their preferred platform’s strengths. This fervor drives the competition forward, fueling the innovation and development of new features and games.

In my gaming journey, I’ve had the pleasure of introducing some family and friends to the PlayStation team, and they’ve become fans too. While Xbox was my first console, I eventually ventured into the world of PlayStation with a PS2, and I’ve stuck with them ever since. I did get an Xbox One to enjoy games like Halo and Gears of War, but my love for the PlayStation brand remains strong. Despite the PC gaming option, I’m drawn to the exclusives that PlayStation consistently delivers and I continue to enjoy them.

The console war between PlayStation and Xbox is a testament to the thriving gaming industry’s competitive spirit. Both consoles have their strengths, catering to different preferences and gaming experiences. Ultimately, it is the gamers who benefit from this fierce rivalry, as the competition between PlayStation and Xbox drives innovation, pushes technological boundaries, and delivers unforgettable gaming experiences.

Whether you find yourself aligned with Team PlayStation or Team Xbox, one thing remains certain: the console war will continue to shape the gaming landscape, fueling our collective passion for gaming and pushing the boundaries of what is possible in the world of interactive entertainment.

So, are you Team PlayStation or Team Xbox?

Let us know what you think about reason 2 of 80s games, in the comments. Don’t forget to subscribe/follow us on our social media platforms (instagram, Youtube, Twitch, etc) @unsunggamers. Until next time we are the Unsung Gamers, saving the world one game at a time!

Halo Infinite Downfall?

Back in November, we were finally given 3 long-running franchise games, Call of Duty: Vanguard, Battlefield 2042, and Halo Infinite. Of the 3 games, only 1 reigned supreme; for a time. Here we are 6 months later, and there is something seriously wrong with Halo Infinite. As a game, it works, but as a live service game, it is definitely lacking, coming from a developer like 343 Industries, who knows Halo, it makes you wonder what is going on over there. It is disappointing since Halo Infinite started out so well for a couple of months and it was a quick turnaround to mediocre. A general lack of a road map is crucial for any live service game, for season 1 it was basically non-existent and for Season 2 it is even more infuriating. These days in 2022, a season should never last 6 months, Warzone and Apex have the sweet spot, with 2 to 2.5 months per season. Having a season that is 6 months with only basic cosmetics is incredibly underwhelming and downright sad, with no new maps and no new weapons. Things and features that were promised for Season 1 have been pushed back into Season 2, with Cooperative Campaign being a highlight of this. Cooperative Campaign was promised to release in May 2022 and now it is late August 2022, a whole 10 months after Halo Infinite’s release date. Not even Forge mode is in Halo Infinite yet, a staple of Halo for years. It’s no wonder why Halo Infinite player count has been on a steep decline, for console and PC. It is becoming very clear that Halo Infinite may have needed another year, to plan out the way the Live Service should be and the Campaign itself. Rushing a Live Service game is never a good idea, even with the name Halo attached to it. The reality is that even with another year of development, mostly for the campaign shows that Halo Infinite was not well planned out and was hoping that the name itself would be enough but with this lack of content, lack of community engagement, why would anyone stay and play Halo Infinite. Maybe the best course of action should have been to give the multiplayer and the Live Service game to a different developer, a developer with a good history in multiplayer or Live Service Games. If 343 Industries continues to release Seasons that are 6 months long, it won’t be long until the game is inevitably forgotten. There are several free Live Service games that are performing exponentially well to fall back. Halo Infinite, Microsoft, and 343 Infinite need a restructure if it hopes to compete in this market.

Article by: ShadowAlchemistX

How Halo Saved the Holidays

by ButteredBiscuitsGaming

Halo has been a facet of the Xbox community since its debut in 2001 and has only on what would make a great multiplayer experience for the E-Sports scene, as well as to keep the environment feel welcoming to casual gamers. A beta was released on November 15th to the public, to better get the way of the land for Halo Infinite's upcoming release and for the first time since Halo 3, the press and gamers fell in love with Halo all over again. How does Halo Infinite set itself apart from its peers? The best answer I can give is that it does it’s best to be a Halo game. You have your basic match types of Slayer and CTF, but Halo has always had a certain community that I’ve never seen replicated on Call of Duty or Battlefield, which has made it welcoming to new and returning players. The controls are easy to pick up and play and the new tools take a hot minute to understand, but add a new nuance to the strategy of a match. Halo Infinite stands currently as one of the most played games on Xbox Live and I’ve personally seen new fans gravitate to this title from Playstation, due to the welcoming infrastructure of the Halo community, as you don’t need an Xbox One to participate, as you play on your PC which adds even more population to the Xbox family. This past November and December, I never dulled out playing match after match with all these players and even enjoyed the classic trash talking and tea bagging. Halo Infinite this holiday season felt like a homecoming of sorts as I haven’t seen the community this active since Halo 3.

While I’ve praised Halo Infinite for being so welcoming, it has had its fair share of issues from progression gain to broken tracking of events. 343 Industries has been smart to listen to the people and fix these matters as fast as possible. Something DICE and Activision should really start doing fast, as adding a scoreboard as a ‘Legacy Feature’ is not the way to go. Warzone may still be a popular mode, however with little updates and changes to the map will leave things going bland in the long run compared to games like Fortnite. Halo Infinite hasn’t lost its steam just yet despite being out for two month now. Plus with Co-OP and Forge on the way, there’s still much to look forward to.
I’m not trying to get you to go out and get an Xbox and Halo Infinite. I’m only stating how in a season of games that were supposed to be the next big thing, released with lazy textures and bugs ala Battlefield 2042, an old champion in the days of multiplayer games rose up and gave a stable and fun environment for us to compete and have fun. I hope to see even more of you on the battlefield either in Oddball or Slayer sometime, but until then, as with all of us at Unsung Gamers, we will continue to save the world, one game at a time.